Sunday Neth 4 Around 8PM
Continuing on, the party came to a room with a huge well of lava. Two small red dragons were in the pool. One dragon was taunting the party, while the other yelled out for a wish. A Genie came out of the pool and started to fling spells at the group. Khazen used the amulet with the silence on it from the room before to stop the dragon from using any more wishes. Xantumal summoned an air elemental to help control some of the damaging spells. A barbarian charged into the room and helped to kill the dragon.
The barbarian revealed he was actually preacher's brother. They are Shoanti, barbarian from the Storval plateau. Preacher wasn't really a cleric of Pharasma, but a shaman of the Skull clan, though he was aligned with Pharasma in his mission. The barbarian, Mogart never knew where his brother had gone, and was only here to help out the fort. The Skull Clan of the Shoanti, for reasons of their own, want access to Korvosa and are in peace talks with them. But if an agreement won't work, the Shoanti want to help Magnimar win control of Varisia and part of that aid will be access to Korvosa. Mogart brought barbarians with him and when he heard the description of the party that assisted Jakadros retake the fort, he recognized the description of his brother and rushed down to help.
The genie came over and thanked them for freeing him from the control of the dragon. He granted Preacher, Xantumal, Phain and Khazen all one wish. He gave them a token that they could call upon him whenever they felt like using it. Preacher used his on the spot to regain his old form. The genie also warned them that the sword were in the next room.
Heading south they saw the swords rotating around a woman. Phain noticed there were only 5 swords in the air, with one in her hand. The stone pillars were in the side of the room closest to the entrance, while a bridge conncted the other side of the room over a small river. Mogart was going to take the silence amulet and cross the bridge and keep Tirana silenced so she could cast any spells.
As the barbarian crossed the room, Earth elementals popped out of the ground, and Mogart discovered there was some sort of barrier blocking the bridge. Unable to cross, he turned his attention to the elementals. Despite the hard rocky surface reducing his weapon efficiency, each blow seemed to crack and break pieces off of them.
While the barbarian kept the elementals busy, the rest of the group either studied the rock pillars, or tried to find another way in. Khazen used a scroll to turn himself into an earth elemental, as did Xantumal use his shape shift to do so, and tried to find an alternate angle to get inside, with no luck. Orik, Phain and Khazen who returned used a teleport scroll to get inside, but the spell fizzled.
After the elementals were defeated, a kobold came out from a crack in the wall and asked to be freed in return for him helping them get to Tirana. The machine on the upper level had to have a certain pattern of switch flipping and dial turning to power down the three pillars protecting the area. Vale took him upstairs while everyone else waited for the force field to disappear.
When it did, their plan worked to perfection. Mogart used the amulet to keep Tirana silent, while the druid dropped in elemental form right on top of Tirana. The party killed her off without much resistance.
As they recovered the swords, they noticed the scimitar, Chellan the sword of Greed, was missing.
Monday, January 25, 2010
Monday, January 18, 2010
Session 31 - Council of Truth Levels 2 and 3
Sunday Neth 4 Around 2AM
After a rest they approached the next room. This room had spikes all along the floor and ceilings. There was a staircase across the way leading down. Phain used his boots to walk along the wall and check out the staircase. It was real and not trapped. Searching for traps on the way back he was finding multiple traps when a glowing creature attacked him and then disappeared. Khazen cast a detect invisible spell and directed everyone on its movements until they killed it. Phain lead everyone safely through the traps.
Heading down the stairs they found a room with a strange device. When they started to investigate it, a wizard appeared out of no where telling them to leave his experiments alone. A fireball sprang from his fingers damaging everyone. The group attacked him and managed to avoid a slippery area on the floor. After they killed him they found a Hound Archon corpse he was dissecting. The device in the nearby room turned corpse into healing potions, and they used both the wizard and the Hound Archon to make some.
Going down the other hallway, they came to a room with a breeze blowing inwards. Inside the room was a man covered in tiny bug-like creature. It attacked as well as a swarm. When they killed the man. a swarm burst out of it. Khazen and Xantumal used spells to damage the swarms, Khazen almost was infected but Xantumal had a wind spell that dispersed them long enough to save him. Beyond this room was a scrying pool that required a key. The party remember the key in amber, so they went back up and experimented with the remaining combinations of powders and liquids until they made an acidic solution that freed the key. Using the key caused a pod of water to cover the users head. Xantumal cast water breathing so everyone would be OK when using it.
Heading further down the other hallway, the worked stone turned to natural cavern. They entered a large area with a lake and a boat. Also a small hallway branched off so they decided to see what was down there first. As they were going down the hallway they came to a ziggurat shaped room that had swords raining from the ceiling and falling into slits of the floor only to reappear at the top of the room to fall again. A vampire was in the center of the room and pulled in Phain, Khazen and Orik. Gravity increased in the room and they had a hard time standing up or avoiding falling swords. Orik managed to stand up and attack while Preacher used his aura against death to protect from life drain and then hit him with a searing light spell.
They killed the vampire, but it escaped down a small hole in gaseous form. Xantumal changed shape into a tiny creature and followed it down to the vampire's lair. There he staked the vampire, cut off its head and doused it in holy water.
Heading back to the large cavern, Xantumal cast air walk on everyone so they didn't have to rely on the boat. A large black dragon emerged from the water and breathed acid on everyone, and then bit and held Phain in its mouth repositioning itself for another breath when they felled it as it was inhaling.
After searching for the dragon's treasure, they continued on to an area the was covered in some slippery slime leading to a trench in the floor where water was flowing, and on the other side was a door. Preacher moved up first and got attacked by two crab like humanoids. One grabbed him and took him underwater, but luckily still had water breathing spell in effect. The other Chuul grabbed Phain and took him underwater as well. Vale jumped in to save them, while Khazen, Xantumal, and Orik used ranged attacks. Preacher used his channels to keep himself and Phain alive, but even those were not enough to save his life.
The group retreated back to the library to rest.
Sunday Neth 4 Around 5PM
After resting Xantumal cast a reincarnate spell on Preacher. Preacher came back from the dead, but now as a gnome. Gone was the intimidating priest of Pharasma, replaced by a perky looking gnome. Preacher was not happy about the change, and seemed to have a death wish.
Heading past the water trench to the door, it lead to stairs. Preacher bolted past the group, down the stairs, and into the following room. There were three levers int he room that wouldn't budge. Khazen and Vale came into the room and when Khazen approached the southern doors, they all closed, and three fire elementals appeared. They each moved to one of the switch and pulled at the same time opening the door, but causing walls of fire sectioning off the three areas. Xantumal used a quench spell to remove the walls and weaken the elementals as the rest of the group poured into the room and killed off the elementals.
Heading to the next room there was a grate on the floor and when Phain approached it, two oozes pressed through the grate and turned into four oozes. Khazen cast a well placed fireball damaging the oozes while Xantumal summon elementals to finish them off.
Heading east, the group came to a room with a portal to another plane. Phain advanced and saw a Xill and a Destrachen. The destrachan emitted a piercing howl, while the xill appeared in the middle of the group with a silence spell on. They killed the xill before it could lay eggs in anyone, then turned their attention to the destrachan. Soon both creatures were dead.
After a rest they approached the next room. This room had spikes all along the floor and ceilings. There was a staircase across the way leading down. Phain used his boots to walk along the wall and check out the staircase. It was real and not trapped. Searching for traps on the way back he was finding multiple traps when a glowing creature attacked him and then disappeared. Khazen cast a detect invisible spell and directed everyone on its movements until they killed it. Phain lead everyone safely through the traps.
Heading down the stairs they found a room with a strange device. When they started to investigate it, a wizard appeared out of no where telling them to leave his experiments alone. A fireball sprang from his fingers damaging everyone. The group attacked him and managed to avoid a slippery area on the floor. After they killed him they found a Hound Archon corpse he was dissecting. The device in the nearby room turned corpse into healing potions, and they used both the wizard and the Hound Archon to make some.
Going down the other hallway, they came to a room with a breeze blowing inwards. Inside the room was a man covered in tiny bug-like creature. It attacked as well as a swarm. When they killed the man. a swarm burst out of it. Khazen and Xantumal used spells to damage the swarms, Khazen almost was infected but Xantumal had a wind spell that dispersed them long enough to save him. Beyond this room was a scrying pool that required a key. The party remember the key in amber, so they went back up and experimented with the remaining combinations of powders and liquids until they made an acidic solution that freed the key. Using the key caused a pod of water to cover the users head. Xantumal cast water breathing so everyone would be OK when using it.
Heading further down the other hallway, the worked stone turned to natural cavern. They entered a large area with a lake and a boat. Also a small hallway branched off so they decided to see what was down there first. As they were going down the hallway they came to a ziggurat shaped room that had swords raining from the ceiling and falling into slits of the floor only to reappear at the top of the room to fall again. A vampire was in the center of the room and pulled in Phain, Khazen and Orik. Gravity increased in the room and they had a hard time standing up or avoiding falling swords. Orik managed to stand up and attack while Preacher used his aura against death to protect from life drain and then hit him with a searing light spell.
They killed the vampire, but it escaped down a small hole in gaseous form. Xantumal changed shape into a tiny creature and followed it down to the vampire's lair. There he staked the vampire, cut off its head and doused it in holy water.
Heading back to the large cavern, Xantumal cast air walk on everyone so they didn't have to rely on the boat. A large black dragon emerged from the water and breathed acid on everyone, and then bit and held Phain in its mouth repositioning itself for another breath when they felled it as it was inhaling.
After searching for the dragon's treasure, they continued on to an area the was covered in some slippery slime leading to a trench in the floor where water was flowing, and on the other side was a door. Preacher moved up first and got attacked by two crab like humanoids. One grabbed him and took him underwater, but luckily still had water breathing spell in effect. The other Chuul grabbed Phain and took him underwater as well. Vale jumped in to save them, while Khazen, Xantumal, and Orik used ranged attacks. Preacher used his channels to keep himself and Phain alive, but even those were not enough to save his life.
The group retreated back to the library to rest.
Sunday Neth 4 Around 5PM
After resting Xantumal cast a reincarnate spell on Preacher. Preacher came back from the dead, but now as a gnome. Gone was the intimidating priest of Pharasma, replaced by a perky looking gnome. Preacher was not happy about the change, and seemed to have a death wish.
Heading past the water trench to the door, it lead to stairs. Preacher bolted past the group, down the stairs, and into the following room. There were three levers int he room that wouldn't budge. Khazen and Vale came into the room and when Khazen approached the southern doors, they all closed, and three fire elementals appeared. They each moved to one of the switch and pulled at the same time opening the door, but causing walls of fire sectioning off the three areas. Xantumal used a quench spell to remove the walls and weaken the elementals as the rest of the group poured into the room and killed off the elementals.
Heading to the next room there was a grate on the floor and when Phain approached it, two oozes pressed through the grate and turned into four oozes. Khazen cast a well placed fireball damaging the oozes while Xantumal summon elementals to finish them off.
Heading east, the group came to a room with a portal to another plane. Phain advanced and saw a Xill and a Destrachen. The destrachan emitted a piercing howl, while the xill appeared in the middle of the group with a silence spell on. They killed the xill before it could lay eggs in anyone, then turned their attention to the destrachan. Soon both creatures were dead.
Tuesday, January 12, 2010
Books on the Swords of Sin
The books they found and scanned talked about the Seven Swords of Sin. The Runelords in Thassilonia were wizard kings that styled themselves after one of the seven Virtues of Rule: wealth, fertility,honest pride, abundance, eager striving,righteous anger, and well-deserved rest. Disputes between Runelords were common and were often settled between their champions, who wielded powerful blades each tied to one of the seven virtues.
Over time, the Runelords became corrupt and they also corrupt the Virtues into Sins. Thassilonia fell to a catclysmic event, but the swords survived. They also found the name of each sword and what sin it is tied to.
Asheia, Longsword of Lust
Garvok, Greatsword of Wrath
Shin–tari,Short Sword of Sloth
Tannaris, Bastard Sword Envy
Chellan, Scimitar of Greed
Baraket, Rapier of Pride
Ungarato, Falchion of Gluttony
Over time, the Runelords became corrupt and they also corrupt the Virtues into Sins. Thassilonia fell to a catclysmic event, but the swords survived. They also found the name of each sword and what sin it is tied to.
Asheia, Longsword of Lust
Garvok, Greatsword of Wrath
Shin–tari,Short Sword of Sloth
Tannaris, Bastard Sword Envy
Chellan, Scimitar of Greed
Baraket, Rapier of Pride
Ungarato, Falchion of Gluttony
Monday, January 11, 2010
Session 30 - Council of Truth Level 1
Starday Neth 3 Around Noon
Heading out of the alchemy lab, they turned left and headed to the next room. In this room was two portals, one of jungle, and one of a blasted landscape. The jungle side of the room was foggy, and the other side was smoky. As they entered the room and started to explore, two goblin like creature with wings riding raptors charged out of the fog and smoke. The goblins used wands and zapped targets, while the raptors went after Phain and Khazen. Preacher used a death spell to kill one of the goblin riders while Orik, vale and Khazen worked to kill the raptor. Phain and Xantumal kept the other one busy before the rest of the group could help. The other goblin lived and escaped into a portal not to be seen again.
The next room they found had a large pool in it and a machine that had tubes going into it. Preacher was excited to experiment with the confusing amount of levers and switches. The rest of the group kept a safe distance while he did this. Electricity flew through the air and the pool of water as he flipped random switches. Eventually a huge octopus came out of the water and grabbed Preacher and started to squeeze the life out him. The rest of the group came in and assisted killing it.
After some more experimenting, they decided to move on to the next room. This was a natural cavern and contain some devices that formed a pentagon and had electricity surrounding it like a fence. Phain was able to get through, but an Air Mephit was hidden inside and started throwing lightning bolts and gusts of wind at them. The air mephit could not withstand their assault and soon fell.
Heading back to the cauldron room area they found a library filled with ancient books, and also found information about the seven swords of sin. They examined the books quickly and moved on.
The next room they found had a river of lava running through a trench, and a large cauldron on the other side of it. Xantumal turned into a fire elemental and found some magical items. As they left, Vale left his position of guarding the door and released a trap. Fortunately everyone was out of the room before it went off.
The party decided it was time to rest and holed up in the library.
Heading out of the alchemy lab, they turned left and headed to the next room. In this room was two portals, one of jungle, and one of a blasted landscape. The jungle side of the room was foggy, and the other side was smoky. As they entered the room and started to explore, two goblin like creature with wings riding raptors charged out of the fog and smoke. The goblins used wands and zapped targets, while the raptors went after Phain and Khazen. Preacher used a death spell to kill one of the goblin riders while Orik, vale and Khazen worked to kill the raptor. Phain and Xantumal kept the other one busy before the rest of the group could help. The other goblin lived and escaped into a portal not to be seen again.
The next room they found had a large pool in it and a machine that had tubes going into it. Preacher was excited to experiment with the confusing amount of levers and switches. The rest of the group kept a safe distance while he did this. Electricity flew through the air and the pool of water as he flipped random switches. Eventually a huge octopus came out of the water and grabbed Preacher and started to squeeze the life out him. The rest of the group came in and assisted killing it.
After some more experimenting, they decided to move on to the next room. This was a natural cavern and contain some devices that formed a pentagon and had electricity surrounding it like a fence. Phain was able to get through, but an Air Mephit was hidden inside and started throwing lightning bolts and gusts of wind at them. The air mephit could not withstand their assault and soon fell.
Heading back to the cauldron room area they found a library filled with ancient books, and also found information about the seven swords of sin. They examined the books quickly and moved on.
The next room they found had a river of lava running through a trench, and a large cauldron on the other side of it. Xantumal turned into a fire elemental and found some magical items. As they left, Vale left his position of guarding the door and released a trap. Fortunately everyone was out of the room before it went off.
The party decided it was time to rest and holed up in the library.
Monday, January 4, 2010
Session 29 - In Pursuit of Swords
Starday Neth 3 Around 8AM
Hearing that there was an entrance to an ancient stronghold off of the crypt, the group decided to check it out. Jakardros went to Turtleback Ferry to request help with repairs and to send word to Magnimar for men.
Approaching the crypt, they saw a huge hole on the side of one wall, spilling out some contents of coffins. A ghostly figure rose out of one of them with an angry look on it's face. Preacher recognized this creature as a spectre, and called upon Pharasma to protect everyone from the life draining attacks. Knowing the the spirit's attack were mostly harmless, the group dove in and returned it to the afterlife.
The tunnel led down to a complex deep underground. Shalelu and Hogie stayed back to guard the keep and wait for Jakardros's return.
As they entered the first room of the stronghold, they knew they were in for some weird sights. First in this room was a huge trough filled with fish. Somehow these fish survived for thousands of years. Wary of traps, Phain proceeded out the door further into the stronghold. He was greeted by swords from some thugs that Tirana must have brought with her to guard her back. Phain retreated into the room. Xantumal sent some swarm of bugs after the thugs while Orik attacked and wiped them out.
Heading further down the hallway, they came across a pile of treasure. Not buying it for one moment, Phain saw through the illusion and found that the wall would collapse on anyone getting close and releasing a creature in stasis. Further down the hallway some goblins tried to lay traps for anyone to follow but instead caused their own deaths.
The next room they came to had a huge cauldron and 3 skull pillars with different colored water in them; red, yellow and blue. Searching the room they found powder of the same three colors, some lead ingots, and a key trapped in amber.
The party wanted to move on and not mess with it, but Preacher was excited to experiment. Xantumal knew some alchemy and told him that one liquid and one powder needed to be mixed. The first mixture created a small portal to the negative energy plane, the second produced a mixture that was the equivalent to potion of cure serious wounds, and the third mixture summoned a demon.
This demon has some sort of acidic ooze covering it that damaged everyone weapons when hit, and most hits or spells were not effective or not as effective as they should be. Also, the demon summoned a second one. Khazen cast a haste spell while the others attacked. Vale hit the second one with a serious of deadly hits killing it, while completely rendering his weapons ineffective. Orik and Khazen managed to kill the other one. Khazen used a spell to repair everyone's weapons. They decided it would be better to move on than to experiment.
Hearing that there was an entrance to an ancient stronghold off of the crypt, the group decided to check it out. Jakardros went to Turtleback Ferry to request help with repairs and to send word to Magnimar for men.
Approaching the crypt, they saw a huge hole on the side of one wall, spilling out some contents of coffins. A ghostly figure rose out of one of them with an angry look on it's face. Preacher recognized this creature as a spectre, and called upon Pharasma to protect everyone from the life draining attacks. Knowing the the spirit's attack were mostly harmless, the group dove in and returned it to the afterlife.
The tunnel led down to a complex deep underground. Shalelu and Hogie stayed back to guard the keep and wait for Jakardros's return.
As they entered the first room of the stronghold, they knew they were in for some weird sights. First in this room was a huge trough filled with fish. Somehow these fish survived for thousands of years. Wary of traps, Phain proceeded out the door further into the stronghold. He was greeted by swords from some thugs that Tirana must have brought with her to guard her back. Phain retreated into the room. Xantumal sent some swarm of bugs after the thugs while Orik attacked and wiped them out.
Heading further down the hallway, they came across a pile of treasure. Not buying it for one moment, Phain saw through the illusion and found that the wall would collapse on anyone getting close and releasing a creature in stasis. Further down the hallway some goblins tried to lay traps for anyone to follow but instead caused their own deaths.
The next room they came to had a huge cauldron and 3 skull pillars with different colored water in them; red, yellow and blue. Searching the room they found powder of the same three colors, some lead ingots, and a key trapped in amber.
The party wanted to move on and not mess with it, but Preacher was excited to experiment. Xantumal knew some alchemy and told him that one liquid and one powder needed to be mixed. The first mixture created a small portal to the negative energy plane, the second produced a mixture that was the equivalent to potion of cure serious wounds, and the third mixture summoned a demon.
This demon has some sort of acidic ooze covering it that damaged everyone weapons when hit, and most hits or spells were not effective or not as effective as they should be. Also, the demon summoned a second one. Khazen cast a haste spell while the others attacked. Vale hit the second one with a serious of deadly hits killing it, while completely rendering his weapons ineffective. Orik and Khazen managed to kill the other one. Khazen used a spell to repair everyone's weapons. They decided it would be better to move on than to experiment.
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