Monday, August 30, 2010

Session 57 - To the Pinnacle of Avarice

Arodus 16

The monk decided he would go up the Golden Road to the Pinnacle of Avarice and scout it out, then Phain would follow and learn an area to teleport to and from. Heading through the tunnels and using his invisibility ring, the monk crept up the Golden Road avoiding any creatures as best he could. The road was mostly abandoned, with just a few giants using it.

Passing the 26,000 foot mark, called the death zone, the monk didn't see anything living. The monk himself would have been dead if not for his magical items sustaining him. at over 30,000 feet, the monk found an abandoned complex that used to house troops and personnel over 10,000 years ago. Despite the fact it had long been abandoned, the buildings were in great shape. He decided this could be a great staging area and headed back down to direct Phain on where to go.

Arodus 17

Phain took the same path as a monk to get close, but used the invisibility ring and a couple fly spells to fly up the mountain. Using the direction the monk gave him, he flew up the side that the complex was on. He encountered several mountain ropers on the way up, but managed to no get entangles by their tendrils. Once he made it up to the complex, he studied the area to learn it well and teleported back.


Arodus 18

The group decided today was the day to assault the spire and teleported to the staging area. They traveled the remaining 1,000 feet or so up the mountain and entered the spire. A ramp spiraled up nearly another 1,000 feet until they reach the top. There a group of cloud giants attacked and raised an alarm.

The party cast some buff spells and attacked. From around the corner came a storm giant. As the first cloud giant went down, a huge pair of double door opened up to reveal an even bigger giant, a Rune Giant from the history of Thassilon.

Phain grabbed as many as he could and teleported behind the rune giant to surprise it, but was further surprised by another Rune Giant coming from down the hall, and another door opening up with more cloud giants.

The party focused their attacks on the rune giant and soon killed it, releasing two of the cloud giants and the storm giant from its control. They ran off to escape Xin-Shalast if they could. Despite the numbers being against them, they started on the next Rune Giant. With Preacher and Xantumal healing, the second giant soon fell, but not before a door down the hallway opening up with two more rune giants, and a woman bearing the last sword of power they have been looking for. Knowing they couldn't survive much longer, Phain teleported out and Preacher used his word of recall to get back to their tower.

Monday, August 23, 2010

Session 56 - In Search of Sihedron Rings

Arodus 14

After scouting for a couple days the Skulks located Karzoug's blue dragon Glorofaex and watched it and knew its schedule on when it would be in its lair. They were sure it would have a ring. The party tallied up their rings and amulets and they needed 2 more rings before they could approach the spire. The skulks agreed to scout some more.

The party prepared their spells and took the tunnels that lead to the dragon. Phain scouted hidden and when he returned teleported the party right to its doorway. Heading inside, they fought the dragon, taking many injuries during the fight, but coming out victorious. Searching its organized pile, they found the Sihedron ring in a chest, they only needed one more.

After about an hour after the fight, the group was in for a surprise. An Ice Devil wielding a large spear came out of nowhere and dropped Phain, saying in Thassilonian "That's what you get for not taking up the Runelord's offer!"

The rest of the party, unprepared attacked the Devil, taking a lot of damage in the meantime. Phain was healed by Preacher, and took the time to retreated and begin casting spells to help the party fight this thing. Eventually they came out on top, badly beaten up but kept alive by Preacher's healing. They found another ring on the devil which meant they finally had enough Sihedron items to make it to the spires.

Not wanting to hang around too much longer and risk another attack, the party retreated to their hangout to rest and to plan their trip to the Xin-Shalast Spires.

Monday, August 16, 2010

Session 55 - Lower Shalast

Arodus 11

The party made their way into Xin-Shalast they were amazed by the scope of the city. Here is a description of what they saw

This tableau defies belief. A narrow mountain pass opens into a glacial valley extending north and then turning to the west at the base of the vast mountain at the far end. Filling this valley is an ice-capped city of enormous proportions. The near end is mostly blocked by a huge fortress of smooth black stone, with multiple towers rising from its high walls. Exiting the bailey of this fortress is a massive causeway of gold that dominates the city as it travels down the center of the vale.

Enormous towers and spires of many-colored stone pack both sides of the central thoroughfare, rising to prodigious heights and giving the illusion that the road itself is a valley. The eastern slope of the valley has been partially subsumed by an ancient glacial flow—nearly a quarter of the city appears to have been so buried. That section is now little more than a great mass of ice, with the jagged angles and peaks of ruined structures poking through its topmost layer here and there. Where the valley curves slightly to the west, the structures, if anything, grow even larger, becoming truly gigantic as they climb up and over the rocky spur. At the far end of the valley, the city abuts the lower slope of a truly massive peak. Yet the city builders appear to have taken no heed of this change in slope, for the great causeway merely elevates at a steep angle and continues to climb the increasing slope in a nearly straight line, transforming into an immense stairway.

Additional buildings cling precariously to the mountain face alongside the causeway, growing even larger and more impressive as they ascend. The gigantic buildings finally give way a few thousand feet above, but the mighty road continues to wend its treacherous way to just below the mountain’s peak. There, a spired citadel looms, its size and proportions truly magnificent. It, too, fails to summit the mountain—instead, its topmost spires end just below the dominant face of a stern man, carved into the peak of the mountain and surveying the city below. The otherworldly quality of this strange panorama is further reinforced by the sound of the cold winds slicing across the high peaks, making strange cries and shrieks in the ether.


They made their way to where they were supposed to meet their contact. The massive tower seemed abandoned, but they went inside carefully. Inside they met a skulk name Morgiv. Seems that there were underground passages all over lower Shalast, but a being they call the Hidden Beast were subverting the skulks and Morgiv required the party to help them first before they would help the party.

Arodus 12

After resting, the party let Morgiv lead them to where the Hidden Beast was. Morgiv had never been down there, no one returned back from there, but he knew that the Hidden Beast could be found down that passage.

Heading down the passage they eventually came to a room. It appeared to be a basement of some building long buried under the ice and stone. On a throne was a skeleton that stood up as the entered and demanded one of them needed to give up their blood for it. Phain cast a spell to see invisible things and noticed a large octopus thing next to skeleton controlling it.

Attacking the octopus thing, Phain exposed its position and Orik used his blind-fighting skill to attack it. Vampire Skulks attacked as well but with Preacher's aura protecting them from energy drain they were able to beat the Hidden Beast and his vampires.

The skulks were impressed by their skill and now that the danger of the Hidden Beast was taken care of agreed to scout the city and bring back whatever information they could.

On the Hidden Beast they found a ring, like the ring they found on the silver dragon outside of the city. They asked the skulks about them, and they told the party they were Sihedron rings, special rings for the highest ranking members of Karzoug. It allowed them to enter the protected area around the spires, without it anyone would die. The party asked the skulks on information on where to find more.

The skulks agreed to find more creatures in the city for them, but suggested that they should clear out the area around the tower they were staying at. A group of yetis were staying in a dome nearby and often go out and hunt and they could stumble upon the party if not dealt with.

The party snuck up on the dome and attacked the yetis. They posed no problem for the group and soon had all of them dead. Heading back to the tower, they rested and waited for more information on Sihedron rings.