In stone giant society, those born with an innate magical ability are often marked. Although these markings border on deformities, the stone giant gifted with sorcerous power can expect a role of honor and power in his tribe. The disadvantage of unsightly crystalline growths on the skin or a diminished physical stature are outweighed by the increase in social status and respect. Mokmurian was one of those born with a diminutive stature.
Mokmurian was late to show powers but once he did he his power grew quickly. Eventually he took a wife, and she discovered that he had hidden spellbooks and exposed his lie to the clan. He killed her with his magic in a rage, but before he could conceal his crime, his tribe’s elders found out. They burnt his books, censured him as a traitor, and exiled him into the wild.
Five years ago he came back and started to unite the various tribes by promising the lands of Varisia that were taken from us thousands of years ago. The elders would have nothing to do with it, but the younger giants were swayed by the promise of glory and riches. Mokmurian challenged the elders, his right by tradition, and slew them with powerful magic. Without the calming influence of the elders, the younger generation joined his cause. Mokmurian eventually swayed enough clans that even our own clan that exiled him had to join him.
Mokmurian set up his base here in Jorgenfist, previously off limits to all stone giants because it used to be a place of our old oppressors. Mokmurian invited my husband and I to this shrine to officially bring us into the fold, but instead betrayed us by killing my husband. He left me alive mainly because I wasn't enough of a threat, but also because he needed an elder for something.
Mokmurian began to brand the giants with his personal rune as a dign they belong in his army and are loyal to him first. They wear it with pride and is considered quite an honor in the army.
If you could kill Mokmurian, and prove he is dead, as an elder I could gain enough sway to convince the tribes that war time is over and to return home. Stone giants are not naturally warlike, and with the influence of their surviving elders things should return back to normal.
She tells you one more thing, that she has heard Mokmurian say a name that belonged to an Ancient Lords that enslaved her people long ago, Karzoug.
Tuesday, March 16, 2010
Monday, March 15, 2010
Session 39 - Into Jorgenfist
Pharast 17
Searching the cave that the undead spiders were in, the party discovered a hidden tunnel. Deciding to check it out they enter the tunnel to see where it goes.
After walking through tunnel after tunnel they come to a small maze of tunnels. A group of small creatures that look like old men but wielding a scythe and wearing iron spiked boots and a blood soaked hat attack. The barbarian take a vicious hit, but the creatures are no match for the party.
Navigating through the tunnels the group eventually came to a 2 foot crack that opened into a larger room. Preacher detected magic and something was magic on the other side of the crack. They were pretty sure they could squeeze through the crack one at a time, but Khazen had a spell that opened up that crack to make it so they could walk through.
Once it was opened they could see a necklace laying on the floor that had a bunch of red rubies on it. From their right, another ruby hit them and exploded in fire severely hurting everyone. Phain saw a kobold and the barbarian charged him. The kobold was ready and hit Mogart as he attacked. Vale came over to help and flanked the kobold while Khazen and Phain cast spells. The kobold slowly backed down the hallway and right as he fell, the noise from the fight attracted two stone giants from one hallway and a bunch of ogres from another.
Vale got hit and went down in a bloody mess. Preacher with his goggles could see he was still alive and channeled to heal everyone from both the fireball and the damage from the kobold. Phain flew over and cast a lightning bolt down the hall of ogres killing over half of them, and followed up with another killing the rest. The barbarian and Orik teamed up to take out the stone giants with spells from Khazen.
Before they could catch their breath, an older stone giant female came around the corner in a non-hostile way. She said that she wanted to help them and that they could help her. When they were ready they should come north and see her.
Not sure what to make of her, they decided to hear her out. She distracted some giants in a common area and led them to a shrine. She told them a story about Mokmurian and see wanted to help them defeat him.
She had her loyalists clean up the battle site and cover as long as they could so the group could rest. She then told them Mokmurian stayed in a place no one was allowed to go. She gave them the directions and cleared the way for them when they were ready.
Past the giant barracks, there was a tunnel to Lamias loyal to Mokmurian and another tunnel leading to him. Khazent took out the silenced medallion and used it so they could move quietly.
The tunnel leading to Mokmurian had furs lining the walls and as they moved down the hallway, ranseurs poked out hitting the barbarian. he ran down the hallway to an opening on one side seeing a troll. Orik ran to the other side and also saw a troll. Khazen left the medallion at the intersection of the tunnels to prevent sound from reaching the lamias while he and Phain each took a troll and hit them with fire to stop them from regenerating. Mogart and Vale took out one troll while Orik killed the other.
Searching the cave that the undead spiders were in, the party discovered a hidden tunnel. Deciding to check it out they enter the tunnel to see where it goes.
After walking through tunnel after tunnel they come to a small maze of tunnels. A group of small creatures that look like old men but wielding a scythe and wearing iron spiked boots and a blood soaked hat attack. The barbarian take a vicious hit, but the creatures are no match for the party.
Navigating through the tunnels the group eventually came to a 2 foot crack that opened into a larger room. Preacher detected magic and something was magic on the other side of the crack. They were pretty sure they could squeeze through the crack one at a time, but Khazen had a spell that opened up that crack to make it so they could walk through.
Once it was opened they could see a necklace laying on the floor that had a bunch of red rubies on it. From their right, another ruby hit them and exploded in fire severely hurting everyone. Phain saw a kobold and the barbarian charged him. The kobold was ready and hit Mogart as he attacked. Vale came over to help and flanked the kobold while Khazen and Phain cast spells. The kobold slowly backed down the hallway and right as he fell, the noise from the fight attracted two stone giants from one hallway and a bunch of ogres from another.
Vale got hit and went down in a bloody mess. Preacher with his goggles could see he was still alive and channeled to heal everyone from both the fireball and the damage from the kobold. Phain flew over and cast a lightning bolt down the hall of ogres killing over half of them, and followed up with another killing the rest. The barbarian and Orik teamed up to take out the stone giants with spells from Khazen.
Before they could catch their breath, an older stone giant female came around the corner in a non-hostile way. She said that she wanted to help them and that they could help her. When they were ready they should come north and see her.
Not sure what to make of her, they decided to hear her out. She distracted some giants in a common area and led them to a shrine. She told them a story about Mokmurian and see wanted to help them defeat him.
She had her loyalists clean up the battle site and cover as long as they could so the group could rest. She then told them Mokmurian stayed in a place no one was allowed to go. She gave them the directions and cleared the way for them when they were ready.
Past the giant barracks, there was a tunnel to Lamias loyal to Mokmurian and another tunnel leading to him. Khazent took out the silenced medallion and used it so they could move quietly.
The tunnel leading to Mokmurian had furs lining the walls and as they moved down the hallway, ranseurs poked out hitting the barbarian. he ran down the hallway to an opening on one side seeing a troll. Orik ran to the other side and also saw a troll. Khazen left the medallion at the intersection of the tunnels to prevent sound from reaching the lamias while he and Phain each took a troll and hit them with fire to stop them from regenerating. Mogart and Vale took out one troll while Orik killed the other.
Monday, March 8, 2010
Session 38 - Into the Valley of the Black Tower
Pharast 16
The party stared at the huge steps leading up to the plateau realizing it was going to be hard to climb. Khazen cast a spell that increased everyone's size making the stairs seem close to normal stairs to walk up.
Approaching the top, rock began to rain down on the group. Climbing the stairs as fast as possible revealed a number of giants at the top pushing rock down. Phain, who was flying with a spell, positioned himself to hit most of them with a lightning bolt spell as the rest of the group neared them, while Khazen hit them with a fireball. Knowing they were going to lose the fight, one giant tried to escape while the others fought to the death. Vale quickly caught up with the giant and prevented his escape.
The party headed east, avoiding giant patrols, and arrived at the Valley of the Black Tower, where Jorgenfist was located. Xantumal shape shifted into a bird and scouted the valley. When he came back he drew a map. He had noticed three caves surrounding the valley, and Jorgenfist itself was in the center of the valley with a huge hole leading down into something.
The group decided to check out the caves first. Xantumal changed into as large a bird as possible that allowed most everyone to ride on him. Khazen made him invisible. They flew to the first cave and encountered a nest of wyverns. After a tough fight, they preserved the dead bodies and search the cave. Inside they found an ancient staff that the druid could use. They decided to rest up here and check out the next cave the following day.
Pharast 17
They flew to the next cave after a night of sleep. As they entered there were an extreme amount of bugs and spiders crawling all over the place. They also came to three huge spider carcasses with even more bugs and spiders all over them. Wary of what could kill spiders of that size, Khazen decide to cast a fireball in the area where two of the dead spiders were, blasting away some webbing there. The dead spiders started to move and attacked.
Preacher, hating undead, blasted one spider with a spell with channeling positive energy on the others. Vale and Phain attacked the spider which didn't get hit by the fireball, and the bugs were making Vale sick. Soon however they defeated the undead spiders.
The party stared at the huge steps leading up to the plateau realizing it was going to be hard to climb. Khazen cast a spell that increased everyone's size making the stairs seem close to normal stairs to walk up.
Approaching the top, rock began to rain down on the group. Climbing the stairs as fast as possible revealed a number of giants at the top pushing rock down. Phain, who was flying with a spell, positioned himself to hit most of them with a lightning bolt spell as the rest of the group neared them, while Khazen hit them with a fireball. Knowing they were going to lose the fight, one giant tried to escape while the others fought to the death. Vale quickly caught up with the giant and prevented his escape.
The party headed east, avoiding giant patrols, and arrived at the Valley of the Black Tower, where Jorgenfist was located. Xantumal shape shifted into a bird and scouted the valley. When he came back he drew a map. He had noticed three caves surrounding the valley, and Jorgenfist itself was in the center of the valley with a huge hole leading down into something.
The group decided to check out the caves first. Xantumal changed into as large a bird as possible that allowed most everyone to ride on him. Khazen made him invisible. They flew to the first cave and encountered a nest of wyverns. After a tough fight, they preserved the dead bodies and search the cave. Inside they found an ancient staff that the druid could use. They decided to rest up here and check out the next cave the following day.
Pharast 17
They flew to the next cave after a night of sleep. As they entered there were an extreme amount of bugs and spiders crawling all over the place. They also came to three huge spider carcasses with even more bugs and spiders all over them. Wary of what could kill spiders of that size, Khazen decide to cast a fireball in the area where two of the dead spiders were, blasting away some webbing there. The dead spiders started to move and attacked.
Preacher, hating undead, blasted one spider with a spell with channeling positive energy on the others. Vale and Phain attacked the spider which didn't get hit by the fireball, and the bugs were making Vale sick. Soon however they defeated the undead spiders.
Monday, March 1, 2010
Session 37 - Battle of Sandpoint Completed
Pharast 6
Rounds 19 - 24
The party approached the Two Knight Brewery and saw three giants looting and brewery and drinking beer. They quickly dispatched the giants. Xantumal came back and said that a group of giants had looted the Scarnetti manor and were pulling wagons loaded with valuables and people down the Long Coast road.
Moving as fast as they could they intercepted the giants and killed them all, being careful of keeping the prisoners safe. The freed the Scarnettis and escorted them back to their manor.
Pharast 7 - 15
Grateful of the defense of the town, the group was once again the heroes of Sandpoint. Phain's defeat of the stone giant commander was celebrated by a new holiday, "Phain Day". The town also grieved for the 18 death suffered at the hands of the giants.
The party took the head of the commander and put it in their interrogation device found in the Dwarven Monastery. They discovered that his superior was a powerful stone giant called Mokmurian. Mokmurian wanted him to search all of the ancient Hellfire Plume ruins and bring back a piece of each. The commander wasn't sure exactly what for, but knew that stone giant elders can speak with stones and learn things from them. The head also conveyed that a larger force would come back and that Mokmurian was gathering a large contingent at a place called Jorgenfist to retake all of Varisia.
Everyone felt this was a large enough threat to follow up on. Khazen knew approximately where Jorgenfist was and so they prepared to head out.
Over the next few days they traveled north, encountering the destruction the stone giant raiding party left, as well as being attacked by bandits outside of Wolf's Ear. They captured one of the bandits and turn him into the authorities. A day later they ran across an ogre raiding party and killed them. The rested at the foot of the Storval Stairs, an ancient Thassilonian landmark.
Rounds 19 - 24
The party approached the Two Knight Brewery and saw three giants looting and brewery and drinking beer. They quickly dispatched the giants. Xantumal came back and said that a group of giants had looted the Scarnetti manor and were pulling wagons loaded with valuables and people down the Long Coast road.
Moving as fast as they could they intercepted the giants and killed them all, being careful of keeping the prisoners safe. The freed the Scarnettis and escorted them back to their manor.
Pharast 7 - 15
Grateful of the defense of the town, the group was once again the heroes of Sandpoint. Phain's defeat of the stone giant commander was celebrated by a new holiday, "Phain Day". The town also grieved for the 18 death suffered at the hands of the giants.
The party took the head of the commander and put it in their interrogation device found in the Dwarven Monastery. They discovered that his superior was a powerful stone giant called Mokmurian. Mokmurian wanted him to search all of the ancient Hellfire Plume ruins and bring back a piece of each. The commander wasn't sure exactly what for, but knew that stone giant elders can speak with stones and learn things from them. The head also conveyed that a larger force would come back and that Mokmurian was gathering a large contingent at a place called Jorgenfist to retake all of Varisia.
Everyone felt this was a large enough threat to follow up on. Khazen knew approximately where Jorgenfist was and so they prepared to head out.
Over the next few days they traveled north, encountering the destruction the stone giant raiding party left, as well as being attacked by bandits outside of Wolf's Ear. They captured one of the bandits and turn him into the authorities. A day later they ran across an ogre raiding party and killed them. The rested at the foot of the Storval Stairs, an ancient Thassilonian landmark.
Monday, February 22, 2010
Session 36 - The Battle of Sandpoint
Pharast 6
The night before the druid prepared as many spells as he could of soften earth and transmute rock to mud. They left Tanner's Bridge open, and made everything south of it past the south bridge either muddy or hard to pass through.
The militia lined the fortifications to the north armed with bows. The guardsmen in town was positioned at Tanner's Bridge, while ten dwarves from the nearby Torag Monestary that came to help were position at the south bridge. All the townspeople that had any experience were given horses and were stationed near the Sandpoint theater to help where needed. The only exception to this were Veznoot Parooh and Risa Magravi, both were arcane spell casters that were old and could not travel fast but wanted to help, they were stationed in a tower of the cathedral and given wands to use. Some messengers that could ride horses were stationed at various intervals to help communicate. The party stationed themselves at Tanner's bridge.
Rounds 1 - 3
Two stone giants appear north of the city and begin to bombard the gates. The defenders starting shooting arrows at them, occasionally getting hit with a boulder or some shrapnel. Xantumal, in air elemental form cast lightning storm and began to pummel the giants outside the gate.
Rounds 3 - 8
Xantumal continued to throw lightning at the giants at the north gate, while the defenders kept shooting despite their numbers starting to decline. The mobile force of townspeople were called to the north gate to help shore it up.
Charging across Tanner's Bridge came four Dire Bears followed by 3 stone giants. Khazen cast haste followed by a lightning bolt while the others closed in. By round 7 they had pretty much killed off the giants and bears and started towards the north gate to help.
That's when a large red dragon swooped over the north wall scattering the defenders and their reinforcements. It stopped at the garrison where it tried to burn it, but as it was mostly stone the building survived with little damage.
Rounds 9-12
Since only a handful of defenders remained at the north gate, Xantumal ignored the dragon and continued to pummel the giants there killing one.
Another force of giants appeared south of Tanner's bridge. They managed to leap over the muddiest part of east bank, and slogged through the loose dirt and swam across the water. The party moved to intercept and getting anther haste spell. Shalelu took a different route as to get a better shooting angle and managed to see a larger stone giant moving through the city and decided to intercept it, calling out to whomever could hear. Meanwhile the giants that crossed went down quickly from Mogart, Vale and Orik and a couple spells from Khazen.
Meanwhile the dragon started to fly around town, intimidating what defenders were left and circled back to the Cathedral and torched the roof, including the towers. Veznoot and Risa both used the wands and injured the dragon, but had no way to protect themselves and were torched by the dragon's breath. Xantumal finished off the giant at the north gate and summoned an air elemental to distract the dragon and threw a couple lightning bolts at him.
Rounds 13 - 18
Breaking off to help Shalelu with the giants heading into the city, most of the party ran as fast as they could to catch up, some . Xantumal was communicating where the giants was heading so everyone could follow. When they caught up with him, he was digging around the old light looking for something. He knew he had to face them and attacked. The barbarian took a powerful blow almost killing him, while the rest of the party came to his aid and started to pummel the giant. Phain circled around and attacked from the rear and placed a perfect blow killing the stone giant commander.

Xantumal was attacked by the dragon and nearly killed, but the dragon took enough damage that it fled the town only stopping long enough to torch the theater and the Hagfish.
The victory was short lived as Phain noticed smoke coming from near his estates and a messenger telling them that giants attacked near the south bridge. Xantumal agreed to scout Phain's estates to make sure his family was OK, while everyone else left to help at the south bridge.
See all the pictures of the battle here.
The night before the druid prepared as many spells as he could of soften earth and transmute rock to mud. They left Tanner's Bridge open, and made everything south of it past the south bridge either muddy or hard to pass through.
The militia lined the fortifications to the north armed with bows. The guardsmen in town was positioned at Tanner's Bridge, while ten dwarves from the nearby Torag Monestary that came to help were position at the south bridge. All the townspeople that had any experience were given horses and were stationed near the Sandpoint theater to help where needed. The only exception to this were Veznoot Parooh and Risa Magravi, both were arcane spell casters that were old and could not travel fast but wanted to help, they were stationed in a tower of the cathedral and given wands to use. Some messengers that could ride horses were stationed at various intervals to help communicate. The party stationed themselves at Tanner's bridge.
Rounds 1 - 3
Two stone giants appear north of the city and begin to bombard the gates. The defenders starting shooting arrows at them, occasionally getting hit with a boulder or some shrapnel. Xantumal, in air elemental form cast lightning storm and began to pummel the giants outside the gate.
Rounds 3 - 8
Xantumal continued to throw lightning at the giants at the north gate, while the defenders kept shooting despite their numbers starting to decline. The mobile force of townspeople were called to the north gate to help shore it up.
Charging across Tanner's Bridge came four Dire Bears followed by 3 stone giants. Khazen cast haste followed by a lightning bolt while the others closed in. By round 7 they had pretty much killed off the giants and bears and started towards the north gate to help.
That's when a large red dragon swooped over the north wall scattering the defenders and their reinforcements. It stopped at the garrison where it tried to burn it, but as it was mostly stone the building survived with little damage.
Rounds 9-12
Since only a handful of defenders remained at the north gate, Xantumal ignored the dragon and continued to pummel the giants there killing one.
Another force of giants appeared south of Tanner's bridge. They managed to leap over the muddiest part of east bank, and slogged through the loose dirt and swam across the water. The party moved to intercept and getting anther haste spell. Shalelu took a different route as to get a better shooting angle and managed to see a larger stone giant moving through the city and decided to intercept it, calling out to whomever could hear. Meanwhile the giants that crossed went down quickly from Mogart, Vale and Orik and a couple spells from Khazen.
Meanwhile the dragon started to fly around town, intimidating what defenders were left and circled back to the Cathedral and torched the roof, including the towers. Veznoot and Risa both used the wands and injured the dragon, but had no way to protect themselves and were torched by the dragon's breath. Xantumal finished off the giant at the north gate and summoned an air elemental to distract the dragon and threw a couple lightning bolts at him.
Rounds 13 - 18
Breaking off to help Shalelu with the giants heading into the city, most of the party ran as fast as they could to catch up, some . Xantumal was communicating where the giants was heading so everyone could follow. When they caught up with him, he was digging around the old light looking for something. He knew he had to face them and attacked. The barbarian took a powerful blow almost killing him, while the rest of the party came to his aid and started to pummel the giant. Phain circled around and attacked from the rear and placed a perfect blow killing the stone giant commander.
Xantumal was attacked by the dragon and nearly killed, but the dragon took enough damage that it fled the town only stopping long enough to torch the theater and the Hagfish.
The victory was short lived as Phain noticed smoke coming from near his estates and a messenger telling them that giants attacked near the south bridge. Xantumal agreed to scout Phain's estates to make sure his family was OK, while everyone else left to help at the south bridge.
See all the pictures of the battle here.
Wednesday, February 17, 2010
Interlude - Part 3
So ends the third part of "Rise of the Runelords" adventure path called "Hook Mountain Massacre". The party are now all 10th level and each of them has a cohort at 8th level. Here is what the party looks like now:
Xantumal - 10th Level Druid of Gozreh
Mogart - 10th level Shoanti Barbarian of the Skoan-Quah clan.
Phain - 6th Level Sorcerer/ 4th Level Rogue
Khazen Dren - 1st Level Ranger/5th Level Wizard/4nd Level Eldritch Knight
After the events at the end of Hook Mountain Massacre, the party traveled back to Kaer Maga to pick up some of the items they had purchased or upgraded, and also spent some more of their money buying additional items. On returning to Fort Rannick, additional recruits had arrived from Magnimar to become rangers. Needing to clean, repair and rebuild the fort would take time, but now they had plenty of help.
Here is a list of Fort Rannick troops:
Khazen Dren - Commander of Fort Rannick
Vale Temros - Officer
Xantumal - Officer, Coordinator of security in the forest around the fort
Shalelu - Officer
Jakardros - Officer and Chief Trainer of recruits
Mogart - Shoanti Ambassador at Fort Rannick
Preacher - Shoanti Ambassador at Fort Rannick
Each of the three players with leadership has followers manning the fort or the area. Khazen has a group from Magnimar of mostly criminals or down on their luck individuals looking for a second chance. Mogart brought a group of barbarians and rangers from the Storval Plateau. Xantumal has a contingent of forest animal to scout and report to the fort in case of any threats in the area.
After about a week, the party traveled back to Magnimar to report their findings and progress on rebuilding. Phain demanded and received a parade in his honor. Each of the players were rewarded with one magic item of 20,000 or less of their choice.
Everybody but Phain and Orik returned to Fort Rannick. Phain returned home to greet his wife, but now as a goblin instead of human. Assuring the town that he was not a goblin, but the hero that had saved them numerous times, the town came to accept him again. Phain and his Vinder in-laws worked to expand their business in town and in Magnimar.
Things were peaceful for awhile until rumors of attacks on villages and farmsteads began to surface. Magnimar sent out some patrols to find the bandits, but with no luck. Fort Rannick patrols started seeing increased stone giant activity and Magnimar's mayor specifically asked that the heroes that helped him go and find more information.
Khazen, Vale, Xantumal, Shalelu, Mogart and Preacher all headed out searching for giant raiding parties. Tracking some west of Sanos forest and North of the Malgorian Mountains, they eventually came to Wolf's Ear where their patrols had encountered some southwest by the Fogscar Mountains. Scouting around those mountains they headed south until they picked up a trail heading southwest. Soon the discovered that the raiding party was heading towards Sandpoint so they headed there straight away to warn them.
With Phain and Orik they asked for as many volunteers were willing to help defend the town. They also called in the militia. They evacuated as many people as they could into the smuggler's tunnels and the catacombs, and any other place they felt people could be safe.
In the morning....they came....
The next game will be the Battle of Sandpoint. It will take place at one of the player's houses, and the town will be built from miniature terrain. Pictures will follow!
Xantumal - 10th Level Druid of Gozreh
Mogart - 10th level Shoanti Barbarian of the Skoan-Quah clan.
Phain - 6th Level Sorcerer/ 4th Level Rogue
Khazen Dren - 1st Level Ranger/5th Level Wizard/4nd Level Eldritch Knight
After the events at the end of Hook Mountain Massacre, the party traveled back to Kaer Maga to pick up some of the items they had purchased or upgraded, and also spent some more of their money buying additional items. On returning to Fort Rannick, additional recruits had arrived from Magnimar to become rangers. Needing to clean, repair and rebuild the fort would take time, but now they had plenty of help.
Here is a list of Fort Rannick troops:
Khazen Dren - Commander of Fort Rannick
Vale Temros - Officer
Xantumal - Officer, Coordinator of security in the forest around the fort
Shalelu - Officer
Jakardros - Officer and Chief Trainer of recruits
Mogart - Shoanti Ambassador at Fort Rannick
Preacher - Shoanti Ambassador at Fort Rannick
Each of the three players with leadership has followers manning the fort or the area. Khazen has a group from Magnimar of mostly criminals or down on their luck individuals looking for a second chance. Mogart brought a group of barbarians and rangers from the Storval Plateau. Xantumal has a contingent of forest animal to scout and report to the fort in case of any threats in the area.
After about a week, the party traveled back to Magnimar to report their findings and progress on rebuilding. Phain demanded and received a parade in his honor. Each of the players were rewarded with one magic item of 20,000 or less of their choice.
Everybody but Phain and Orik returned to Fort Rannick. Phain returned home to greet his wife, but now as a goblin instead of human. Assuring the town that he was not a goblin, but the hero that had saved them numerous times, the town came to accept him again. Phain and his Vinder in-laws worked to expand their business in town and in Magnimar.
Things were peaceful for awhile until rumors of attacks on villages and farmsteads began to surface. Magnimar sent out some patrols to find the bandits, but with no luck. Fort Rannick patrols started seeing increased stone giant activity and Magnimar's mayor specifically asked that the heroes that helped him go and find more information.
Khazen, Vale, Xantumal, Shalelu, Mogart and Preacher all headed out searching for giant raiding parties. Tracking some west of Sanos forest and North of the Malgorian Mountains, they eventually came to Wolf's Ear where their patrols had encountered some southwest by the Fogscar Mountains. Scouting around those mountains they headed south until they picked up a trail heading southwest. Soon the discovered that the raiding party was heading towards Sandpoint so they headed there straight away to warn them.
With Phain and Orik they asked for as many volunteers were willing to help defend the town. They also called in the militia. They evacuated as many people as they could into the smuggler's tunnels and the catacombs, and any other place they felt people could be safe.
In the morning....they came....
The next game will be the Battle of Sandpoint. It will take place at one of the player's houses, and the town will be built from miniature terrain. Pictures will follow!
Tuesday, February 16, 2010
Session 35 - Kreeg Lair Completed
Neth 18 Around 5 PM
Heading towards a passageway leading west at the choke point, the party reached the final room of the lair. Inside were three hideous women around a cauldron, and the undead body of Lamatar.
Preacher used his aura ability to prevent level drain while everyone else but Phain attacked Lamatar. Phain attacked one of the hags. Lamatar was destroyed very quickly, but the hags cast a spell that looked like a cage made out of energy that either trapped everyone inside the cage or blocked entrance to the room. Preacher managed to get in the room before the cage surrounded him, and the druid shape shifted into an earth elemental and moved through the stone wall and joined Phain. A spell from Khazen and another hit from Phain managed to kill one of the hags, preventing another joint spell from going off. Phain used his boot to retreat up a wall and to the ceiling to prevent attacks, letting the druid attack the remaining hags. Soon the hags were dead too.
The party gathered up the remains and made sure there wasn't any secret areas they had missed. After they were sure the Kreegs were defeated, they headed back down the mountain and went back to Fort Rannick.
Neth 19
The party travelled back to Whitewillow and gave the ghost a piece of Lamatar. As the ghost faded she thanked the group and the curse to the area started to recede. Lamatar, reincarnated, reappeared and thanked Khazen, Vake, and Shalelu for all they did. After getting introductions to the rest of the group, he thanked them each as well. He told Khazen that he wasn't returning to Fort Rannick and instead decided to remain in Whitewillow as its protector. That meant Khazen would be the commander of the fort now. He also gave them a magic device that allowed them to re-size an item once a day.
They all returned to Fort Rannick with all of the threats in the area finally defeated.
Pharast 5, 4708
Khazen, Vale, Mogart, Preacher, Xantumal and Shalelu come riding into Sandpoint during the evening. They immediately go to see Sheriff Hemlock, and Phain and Orik are soon summoned into the meeting.
They report that a raiding party of stone giants will arrive to Sandpoint in the morning and there isn't much time to prepare.
Heading towards a passageway leading west at the choke point, the party reached the final room of the lair. Inside were three hideous women around a cauldron, and the undead body of Lamatar.
Preacher used his aura ability to prevent level drain while everyone else but Phain attacked Lamatar. Phain attacked one of the hags. Lamatar was destroyed very quickly, but the hags cast a spell that looked like a cage made out of energy that either trapped everyone inside the cage or blocked entrance to the room. Preacher managed to get in the room before the cage surrounded him, and the druid shape shifted into an earth elemental and moved through the stone wall and joined Phain. A spell from Khazen and another hit from Phain managed to kill one of the hags, preventing another joint spell from going off. Phain used his boot to retreat up a wall and to the ceiling to prevent attacks, letting the druid attack the remaining hags. Soon the hags were dead too.
The party gathered up the remains and made sure there wasn't any secret areas they had missed. After they were sure the Kreegs were defeated, they headed back down the mountain and went back to Fort Rannick.
Neth 19
The party travelled back to Whitewillow and gave the ghost a piece of Lamatar. As the ghost faded she thanked the group and the curse to the area started to recede. Lamatar, reincarnated, reappeared and thanked Khazen, Vake, and Shalelu for all they did. After getting introductions to the rest of the group, he thanked them each as well. He told Khazen that he wasn't returning to Fort Rannick and instead decided to remain in Whitewillow as its protector. That meant Khazen would be the commander of the fort now. He also gave them a magic device that allowed them to re-size an item once a day.
They all returned to Fort Rannick with all of the threats in the area finally defeated.
Pharast 5, 4708
Khazen, Vale, Mogart, Preacher, Xantumal and Shalelu come riding into Sandpoint during the evening. They immediately go to see Sheriff Hemlock, and Phain and Orik are soon summoned into the meeting.
They report that a raiding party of stone giants will arrive to Sandpoint in the morning and there isn't much time to prepare.
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