Toilsday Lamashan 8 around 6pm
Resting again in the same room they did before, the group headed back to the eyeballs. Phain crawled along the walls with his spiderclimb boots and found a hallway leading to a room with a statue. Preacher decided to join him and jumped into the eyeballs. As he started to moved through them, a nightmarish creature made of eyes and mouths grabs him and starts to pull him down. Touching the creatures Preacher used his holy power and puts it to sleep for a moment and then killed it with the special war razor he found from the kobolds. He commanded it to be on fire and continued to move through the eyeballs.
In the room with the statue of a holy warriors with the symbol of the Peacock Spirit, they find a hidden compartment in the back. Inside they find some magic potions and a Staff of Healing. Also there was an ancient map showing a location, but they were unable to discern where it was showing them since the towns and landmarks had changed.
Feeling confident they cleared out this level, they decided to head down the stairs and check the lower level of the vault. Immediately they felt a sense of dread and the air felt malignant. At the bottom of the stairs was a pool with a cauldron spewing out a noxious gas. The gas burned the skin of the group so Budwar and Phain investigated and after a few minutes managed to seal of the cauldron stopping the gas, but not after suffering from it a little.
Heading south they came into a room filled with gears, as well as a humanoid figure made from tallow. Budwar used his Golembane Scarab and detected a golem so the party attacked the figure with fire...Preacher with his flaming War Razor, Xantumal and Phain with fire spells, and Budwar used his hammer to pound it into pieces.
Playing with the gears, they learned it flipped a section of wall allowing people to get tot he other side. They realized it met up with another hallway so they followed that instead. In that room there was a Cleric of Pharasma trapped in a crystal. The cleric told Preacher that there was one of three existing seals at this location that held the Runelord of Greed in place. A Necromancer trying to tap into its power has broken the seal and that the Runelord is aware of that and has the power to control the necromancer to finding and breaking the other seals. As he was telling Preacher this a wraith burst forth from the seer and attacked. The group, however, had been ready for anything and managed to dispatch the incorporeal creature. The seer, after some healing, managed to finish telling them that he had sacrificed himself and his afterlife to keep the power of the seals and the Runelord in check. He asked the group destroy the necromancer and either reseal the vault or collapse the tunnels leading to it. Budwar agreed and they continued on.
They returned back to the hallway and headed south. Finding another room, they entered to find some undead. Preacher channeled and destroyed most of the undead and the group cleaned up the rest. Continuing on the came across another tomb of six sarcophagi of war generals in the Runelord's army. Out of nowhere, a creature attacked that was made up of many different body parts. It was identified as a Mohrg by Phain. Budwar used his smite ability on it and with the part's help destroyed the undead creature.
After finding some nice items on the corpse, they returned to the hallway and headed south. Another room revealed a mummy with flies and insects buzzing around his head in a cloud. Budwar, immune to the fear caused by the mummy, again used his smite ability to demolish the dangerous undead foe.
To the south they came across a stone plug blocking the way. The sense of dread caused by the seal was growing stronger, and the party decided to return upstairs to rest in the same area so they could be at full strength when confronting the necromancer.
Monday, September 28, 2009
Monday, September 21, 2009
Session 15 - The Vault Continued
Toilsday Lamashan 8 around 6am
Having used up most of their magic, the group decided to rest in the room with the traps after coming down since that had a crank to seal them off from whatever remained on that level. When they were done, the decided to head east from the room with the pillars. They came upon an oddly shaped room with a crank in one corner, and a turnstile in another. More of the undead sinspawn were in this room and attacked. Running at them on all fours caused Preacher to be knocked down, but the rest of the party came to his defense and as a group beat down the sinspawn.
Experimenting with the crank they discovered it moved the turnstile. Budwar checked out the other side and in it was a room with a pit that were filled with eyeballs, like the ones that were in the wall when they climbed down. They also turned and look at him when he came into the room. Deciding that they could come back, they decided to check out the rest of the level first.
Heading back west, they turned to the south passage and came to a room that had one wall blasted apart leading into a cavern with sounds of suffering coming from them. In the rubble they found a scarab that Phain identified as a Golembane Scarab that could detect golems nearby. Wanting to check out the cavern, they climbed over the rubble when a group of undead around the pit sensed they were there and attacked! Fighting on the rubble proved hard. Preacher was paralyzed by one ghast, and Phain and Orik took alot of wounds, but they managed to kill of all the undead. The party checked out the pit and saw that many farmers and lumberjacks had been dragged into the pit and were being changed into undead. Preacher channeled to kill them before it was too late, and Phain used his magical gauntlet that was found in the monastery above to use stone shape and cover the pit. Budwar vowed to get a Torag priest to cleanse the pit.
Having taken care of the pit they continued heading south. They camer into a room that appeared to have once been a laboratory. They starting to investigate when a hidden undead creature attacked. Budwar used his smite ability on the creature and soon killed it. They took some mysterious liquid with them and decided they needed to rest soon, but wanted to discover what was in the locked room they had avoided so far.
Open the door there was a mummy with it eyes sewn shut and carrying a head of a dwarf in a cage. Shaking off a paralyzing fear, they attacked the mummy. Budwar once again used his holy smiting ability and soon brought down the creature with the help of the rest of the group. Phain identified the cage as a magic device that allowed someone ask three questions a day of a head int he cage. They also deduced that the head belonged to the dwarven corpse found in the other room. They also found a black rod with a gaunt man that did damage to a foe and gave temporary health to the wielder.
Having used up most of their magic, the group decided to rest in the room with the traps after coming down since that had a crank to seal them off from whatever remained on that level. When they were done, the decided to head east from the room with the pillars. They came upon an oddly shaped room with a crank in one corner, and a turnstile in another. More of the undead sinspawn were in this room and attacked. Running at them on all fours caused Preacher to be knocked down, but the rest of the party came to his defense and as a group beat down the sinspawn.
Experimenting with the crank they discovered it moved the turnstile. Budwar checked out the other side and in it was a room with a pit that were filled with eyeballs, like the ones that were in the wall when they climbed down. They also turned and look at him when he came into the room. Deciding that they could come back, they decided to check out the rest of the level first.
Heading back west, they turned to the south passage and came to a room that had one wall blasted apart leading into a cavern with sounds of suffering coming from them. In the rubble they found a scarab that Phain identified as a Golembane Scarab that could detect golems nearby. Wanting to check out the cavern, they climbed over the rubble when a group of undead around the pit sensed they were there and attacked! Fighting on the rubble proved hard. Preacher was paralyzed by one ghast, and Phain and Orik took alot of wounds, but they managed to kill of all the undead. The party checked out the pit and saw that many farmers and lumberjacks had been dragged into the pit and were being changed into undead. Preacher channeled to kill them before it was too late, and Phain used his magical gauntlet that was found in the monastery above to use stone shape and cover the pit. Budwar vowed to get a Torag priest to cleanse the pit.
Having taken care of the pit they continued heading south. They camer into a room that appeared to have once been a laboratory. They starting to investigate when a hidden undead creature attacked. Budwar used his smite ability on the creature and soon killed it. They took some mysterious liquid with them and decided they needed to rest soon, but wanted to discover what was in the locked room they had avoided so far.
Open the door there was a mummy with it eyes sewn shut and carrying a head of a dwarf in a cage. Shaking off a paralyzing fear, they attacked the mummy. Budwar once again used his holy smiting ability and soon brought down the creature with the help of the rest of the group. Phain identified the cage as a magic device that allowed someone ask three questions a day of a head int he cage. They also deduced that the head belonged to the dwarven corpse found in the other room. They also found a black rod with a gaunt man that did damage to a foe and gave temporary health to the wielder.
Monday, September 14, 2009
Session 14 - Return to the Dwarven Monastery
Moonday Lamashan 7 Around 6 PM
After resting the group approached the Dwarven Monastery. I voice called out wishing to talk to them and it was the wolf with human hands. The wolf said he used to be an animal companion to a druid of Erastil. After the druid died he protected the forest until a weird negative energy blast twisted his body. He fears losing his mind to the transformation and asked the party to investigate under the monastery. They agreed since they were going to do this anyways.
Inside the monastery all the workers had been slaughtered. Nothing was desecrated though. They explored the lower levels and discovered the spot of a cave-in where they found two dead kobolds and had been attacked by shadows had been cleared out. There was a hole that lead down to another level. Phain used his spider slippers to investigate. He found the the ten foot opening widen to over a sixty foot wide room that was filled with water below a passageway to the south. The walls also had strange eyeballs in the cracks of the walls. He had a rope secured in the upper level and began to secure a rope below when some undead crawled out of the water and attacked. Risking his life he finished securing the rope and called out that he was under attack. Fighting for his life while the rest of the party made it down the rope, he was almost dead when the paladin made it to the passageway and the druid, who had shape changed into a giant eagle, arrived with Hogie. Phain maneuvered past the undead to safety while the rest of the group took the undead out.
Heading south down the passage way, the group came to another room. Being wary of traps, Phain searched but didn't find any traps. Unfortunately the room was trapped. As the made their way in bladed pendulums swung out of the walls while spears fired from statues on the other side of the room. Then four creatures that resembled the creatures from underneath Sandpoint ran out from behind the statues and attacked. One hit Preacher so hard that he fell down. The party was handling these creatures fine until two more undead came out from the statues and attacked. These were foul smelling and they knew they were ghasts. One of the ghasts hit Phain and then he couldn't move. Orik and Budwar came to help and soon had all the undead defeated. The checked out the statues and Phain identified them as the Runelord of Gluttony.
Heading into the next room to the south, they found an oddly shaped room which had an inner chamber inside the larger chamber. As they made their way around to investigate the inner chamber, they found multiple pillars filled with information on Thasillonia, specifically about the Runelord of Greed's territory, and also they found a swarven corpse that was flopping around on the floor. Phain zapped it with a ray of frost when a ghostly figure came out of the floor and attacked. Preacher identified it as a mind wraith, a wraith that drains your mind. Attacking it carefully they managed to dispatch it without injury. Phain studied the pillar as he is always interested in learning about Thasillonia.
The group continued to move to the south and they came upon a room with a Runelord statue in the middle of the room. In each corner was a crawl space with a skeleton trapped behind bars. Wary of the skeletons attacking, but the true enemy were two shadowy creatures from behind the door to the south. Having fought these many times, they defeated the undead and discovered that there were stairs leading down here.
After resting the group approached the Dwarven Monastery. I voice called out wishing to talk to them and it was the wolf with human hands. The wolf said he used to be an animal companion to a druid of Erastil. After the druid died he protected the forest until a weird negative energy blast twisted his body. He fears losing his mind to the transformation and asked the party to investigate under the monastery. They agreed since they were going to do this anyways.
Inside the monastery all the workers had been slaughtered. Nothing was desecrated though. They explored the lower levels and discovered the spot of a cave-in where they found two dead kobolds and had been attacked by shadows had been cleared out. There was a hole that lead down to another level. Phain used his spider slippers to investigate. He found the the ten foot opening widen to over a sixty foot wide room that was filled with water below a passageway to the south. The walls also had strange eyeballs in the cracks of the walls. He had a rope secured in the upper level and began to secure a rope below when some undead crawled out of the water and attacked. Risking his life he finished securing the rope and called out that he was under attack. Fighting for his life while the rest of the party made it down the rope, he was almost dead when the paladin made it to the passageway and the druid, who had shape changed into a giant eagle, arrived with Hogie. Phain maneuvered past the undead to safety while the rest of the group took the undead out.
Heading south down the passage way, the group came to another room. Being wary of traps, Phain searched but didn't find any traps. Unfortunately the room was trapped. As the made their way in bladed pendulums swung out of the walls while spears fired from statues on the other side of the room. Then four creatures that resembled the creatures from underneath Sandpoint ran out from behind the statues and attacked. One hit Preacher so hard that he fell down. The party was handling these creatures fine until two more undead came out from the statues and attacked. These were foul smelling and they knew they were ghasts. One of the ghasts hit Phain and then he couldn't move. Orik and Budwar came to help and soon had all the undead defeated. The checked out the statues and Phain identified them as the Runelord of Gluttony.
Heading into the next room to the south, they found an oddly shaped room which had an inner chamber inside the larger chamber. As they made their way around to investigate the inner chamber, they found multiple pillars filled with information on Thasillonia, specifically about the Runelord of Greed's territory, and also they found a swarven corpse that was flopping around on the floor. Phain zapped it with a ray of frost when a ghostly figure came out of the floor and attacked. Preacher identified it as a mind wraith, a wraith that drains your mind. Attacking it carefully they managed to dispatch it without injury. Phain studied the pillar as he is always interested in learning about Thasillonia.
The group continued to move to the south and they came upon a room with a Runelord statue in the middle of the room. In each corner was a crawl space with a skeleton trapped behind bars. Wary of the skeletons attacking, but the true enemy were two shadowy creatures from behind the door to the south. Having fought these many times, they defeated the undead and discovered that there were stairs leading down here.
Monday, September 7, 2009
Session 13 - Azlanti Graveyard
Sunday Lamashan 6 Around 6 PM
After clearing out the lumber camp, the group needed to rest before heading to the Azlanti graveyard to confront the returned King Merlokrep and his forces. Orik took Delek back to Sandpoint. As they rested, the ground began to shake and a dinosaur skeleton burst forth from below the ground. The druid rooted the monster in place by soften the ground with a spell and then hardening it once it sank. The party then attacked it with ranged weapons until it went down. Having their rest interrupted, they set up camp again and rested. Orik returned before they finished and then they set off to the graveyard.
Moonday Lamashan 7 Around 6 AM
They followed tracks to the graveyard and came upon two huge disks that overlapped. They had weird symbols, some partially faded that Phain couldn't make out. They continued to the burial mound where they found a section was blasted out. At that spot, two kobolds lay dead. Phain checked out theentrence and found it had a magical trap. Before he could do anything about it, two shadowy figures rose out of the dead kobold bodies and attacked. The group having fought these before took care of them without too much problem. During the combat Phain had to jump through the magical ward and managed to not get cursed. He disabled the ward and the group continued inside.
The next room had fountains in every corner, but one of the was destroyed. Being paranoid of more traps, Phain started to check out the room when three water elementals appeared out of the water. After dispatching the planar creatures, they smashed the fountains to make sure no more appeared.
The next room contained murals of things in the air, when something that appeared to be part of the mural, but wasn't came down and attacked. It was made mostly of air, yet had wings and claws. The group ganged up on it and beat it down until it dissipated.
Here they decided to head north and check out a burial room. Having a bad feeling about the room Budwar used his detect evil ability and discovered there was alot of evil in the room. Assuming that there was undead here, Preacher walked to the middle of the room and channeled the energy of Pharasma while five undead creatures burst forth from their sarcophagi. Fighting in tight quarters made this fight difficult, but the group with two people strong in their faith managed to dispatch the foul undead. In the sixth sarcophagus, the corpse in their had stabbed itself with its sword which radiated magic. Phain indentified it and discovered it was a powerful sword against undead. Orik volunteered to use it while they faced undead.
Heading back to the mural room they went south and found that chamber partially caved in. Budwar again detected evil and before he could do anything, a creature moved through solid rock and attacked. Orik came over and helped with his new sword slaying the ghostly creature.
The next room was filled with kobold zombies and Preacher managed to take out more than half of them right away by channeling while the rest of the group cleaned up. Heading east they finally found King Merlokrep.
Preacher rushed one of the two undead bodyguards while the King sent his other bodyguard to clog up the entry way. The king wanted his crown back and started sending magical missiles slamming into Phain. Budwar cleared out the undead bodyguard in front of him while Preacher took out the bodyguard attacking him. Soon the king was surrounded and with a holy smite from Budwar was killed once again, this time forever.
They found a magical gem in Merlokrep's eye and a magical sceptre that Phain couldn't indentify. They decided to head to the Dwarven Monestary to see what could have slaughtered all the workers and brought Merlokrep back from the dead.
After clearing out the lumber camp, the group needed to rest before heading to the Azlanti graveyard to confront the returned King Merlokrep and his forces. Orik took Delek back to Sandpoint. As they rested, the ground began to shake and a dinosaur skeleton burst forth from below the ground. The druid rooted the monster in place by soften the ground with a spell and then hardening it once it sank. The party then attacked it with ranged weapons until it went down. Having their rest interrupted, they set up camp again and rested. Orik returned before they finished and then they set off to the graveyard.
Moonday Lamashan 7 Around 6 AM
They followed tracks to the graveyard and came upon two huge disks that overlapped. They had weird symbols, some partially faded that Phain couldn't make out. They continued to the burial mound where they found a section was blasted out. At that spot, two kobolds lay dead. Phain checked out theentrence and found it had a magical trap. Before he could do anything about it, two shadowy figures rose out of the dead kobold bodies and attacked. The group having fought these before took care of them without too much problem. During the combat Phain had to jump through the magical ward and managed to not get cursed. He disabled the ward and the group continued inside.
The next room had fountains in every corner, but one of the was destroyed. Being paranoid of more traps, Phain started to check out the room when three water elementals appeared out of the water. After dispatching the planar creatures, they smashed the fountains to make sure no more appeared.
The next room contained murals of things in the air, when something that appeared to be part of the mural, but wasn't came down and attacked. It was made mostly of air, yet had wings and claws. The group ganged up on it and beat it down until it dissipated.
Here they decided to head north and check out a burial room. Having a bad feeling about the room Budwar used his detect evil ability and discovered there was alot of evil in the room. Assuming that there was undead here, Preacher walked to the middle of the room and channeled the energy of Pharasma while five undead creatures burst forth from their sarcophagi. Fighting in tight quarters made this fight difficult, but the group with two people strong in their faith managed to dispatch the foul undead. In the sixth sarcophagus, the corpse in their had stabbed itself with its sword which radiated magic. Phain indentified it and discovered it was a powerful sword against undead. Orik volunteered to use it while they faced undead.
Heading back to the mural room they went south and found that chamber partially caved in. Budwar again detected evil and before he could do anything, a creature moved through solid rock and attacked. Orik came over and helped with his new sword slaying the ghostly creature.
The next room was filled with kobold zombies and Preacher managed to take out more than half of them right away by channeling while the rest of the group cleaned up. Heading east they finally found King Merlokrep.
Preacher rushed one of the two undead bodyguards while the King sent his other bodyguard to clog up the entry way. The king wanted his crown back and started sending magical missiles slamming into Phain. Budwar cleared out the undead bodyguard in front of him while Preacher took out the bodyguard attacking him. Soon the king was surrounded and with a holy smite from Budwar was killed once again, this time forever.
They found a magical gem in Merlokrep's eye and a magical sceptre that Phain couldn't indentify. They decided to head to the Dwarven Monestary to see what could have slaughtered all the workers and brought Merlokrep back from the dead.
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